Sunday, March 23, 2014

fitted mesh in SL

So after working for some days I came to some conclusions: I have not found a solution to weighting proper both for enlarged breasts and  buoyancy, as they need a different system of weights to go from small to big ones or from "low" and "up" breasts.
Avastar works properly , even if it gives me messages of error.
If you haven't a mirror mesh it is not possible to use X mirror in weights , meaning the dress of the picture below is not properly mirrored because of the scarf on the neck , as I removed the faces below.
Here you can see the model in the beta grid ( different r and l shoe, yes, I did not mind changing them). It works properly.  It is more or less what you see in Avastar , but not exactly.
Below same sl official browser, normal grid
 The shape was slightly different, but the dress behaved anyway in a different way, not following the breast enlargment as it did before. True I also fiddled with mchest and other bones as fitted bones seemed not to be precise for the back of the dress, no way to paint a proper alpha.Same on the hips, they look ok in Avastar, do not in sl as the avi comes out. Or maybe I was so busy I forgot to press alt Q ( remember, the important keyboard shortcut to update when you are weighting). Will keep you posted about that. Blender crashed when I tried to save and close the program.
Then I tried in Phoenix, as I wanted to take a proper picture, but I have not updated to the latest, and I am not sure it can see fitted mesh, so this is the result
Which means that if you buy a fitted mesh dress you run the risk to be seen  this way by those who do not have the latest  or official browser.   The latest Phoenix with fitted mesh is out
http://wiki.phoenixviewer.com/firestorm_release_4.6.1.40478_change_log
but I have not installed it yet.
Imagine going to dance or to a concert where people can still have old browsers.
There is also a strange glitch in the dress I made, which is properly uploaded as a usual mesh, but if I texture it with a png  look what happens if I rezz it :
The mesh is the same, png in blue textured, worn, and looks normal, same texture colored in pink, and no texture on the left. If you use a jpg no problems , it looks ok even rezzed.
Any feedback is welcome
So here is what happens in Avastar
As you can see , the problem is about the same, so I tried all possible bones as below

butt is not enough

so I tried with mpelvis, same result
pelvis
upper leg did something, did not dare to see what happens if you sit down
lower back seems to be what disturbed. It can be noticed there is a line on the waist, like in sl avi, not sure why

Friday, March 21, 2014

working with Avastar for fitted mesh

Actually Eleanora Newell is helping a lot. This picture as I need to understand where weight bones is and what you need to highlight to get fit or classic mesh appear
second part of menus, no bone weight

Whatever it is, I could save the dae file and load it in the beta grid, it works. Thanks for Avastar the the work put in it!
Exported and reimported the dae file in Blender
Avastar keeps giving problems to me, but I am quite stubborn and would like to solve what's wrong. Today,  using the instructions of Eleanora Nevell , I tried again,
here they are up to point four:

[23:00] Eleanora Newell: Workflow for unweighted mesh:

1.  Have your mesh and the avastar figure and rig (I like them on different layers,
 you can put them as you like) ready.

2.  Select your mesh and the rig.  In the skinning panel, choose weights from bones 
(or meshes if you want them from the avastar figure meshes - the figure must be visible
 if this is your option).

3.  Press the fitted mesh configuration and apply.

4.  Fitted mesh panel in the Bone Presets Operator panel at the bottom of the toolbar, 
weight should be set to Move and Generate Weights checkmarked.
 
No "generate weights " appeared, then I made it to have it, don't ask me how, no idea, 
but no checkmark, then I closed everything again and opened an old file, so when I tried to 
move weights I got an error message, here it is.
Here I am. Waiting.
 And trying again, now the mesh seemps properly rigged with weights. I will let you know more
 
 X mirror does not seem to work
But finally I made it to weight the mesh, which is great. 
 ok, fearing it will not export to dae I check the weights, and get  this, more
 than 700 etc verts with more than 4 weights, but..
when I check one weight, I get a lot of 0 on many different parts. How was that possible?
I did not add weights, so Avastar did it, or I used it in the wrong way. As I thought, it is not possible to create a Dae file
 

Thursday, March 20, 2014

one more try
the body is deformed, the dress is not,though it is selected with bones

Still struggling with Avastar today, and quite frustrated, as things do not show up where they should. Not sure why this is happening ( I am the best beta tester, make it in such a way as to change the usual working of any program )but I am watching Gaia's video http://blog.machinimatrix.org/2014/03/18/breaking-news-on-avastar-1-1/, go to 12.30 and compare my picture : bone presets does not show up. I opened the default avi in Avastar, yesterday I  tried fitted avatar from the menu above, though it was what was not weighting properly ( see yesterday's post)
See also Gaia's video at 1228, Bone presets here or fitted mesh does not show up ( it used to)
I guess I will have to uninstall Avastar and install it again, but have to look if I can leave the file unzipped, the first time doing it, and I am short of time, this is very time consuming, hours..
A few days ago it worked ( was it version .11? not sure), here you can also see through after weighting  ( it didn't )and I cannot see fitted bones, but I used to see them, so not sure about what happened.
I am also a bit confused as I got you have to use classic rigging, detach sliders, parent armature, use fitted rigging , move weights ( can't see the box to do that but I know I saw it  yesterday in .23 , and this is .23 ), add sliders. Not sure this is the process.Any help is welcome.

Wednesday, March 19, 2014

a problem in weight transfering, avastar .23
51 verts with more than 4 deforming weights and 48 with no weight

Thursday, March 6, 2014

For all working with Avastar Blender, is this cursor normal? Difficult to work with it, as I cannot select with precision
Anyway I removed and reactivated Avastar and it works with a normal cursor now, not sure what happened, maybe some buttons I pressed not in the usual way the program works.

Monday, January 13, 2014

Marzia, not yet in store but nearly ready, a story to tell...

 Can you see the difference between the two pictures above?


Saturday, January 11, 2014


Ndella is my last creation, in a kind of Oriental taste and color, including an ancient symbol found in Armenia  ( 1100 AC)



Sunday, November 11, 2012

Virginia sexy gown










it comes in many colors, two to start with. One is in leather and you can see shadows using the proper viewer
slurl.com/secondlife/Figaro/245/27/99




Sunday, November 4, 2012

New beautiful gown

I created a flowing velvet gown in rigged mesh, and I put a demo in my store. this is the picture:

So I know some of you will say " oh no, mesh is not for me, not one is good on my body! " or think " well there are so many  around, why should I try this one?
My answer is just try it the demo, see the quality, see if you want it ( I think you will want to have it! )
I provided a shape, mod copy, so that you can see the measures required and adjust your own shape. The " 5 ones" ( medium, small, xl, xxl etc) will come soon.

Saturday, March 24, 2012

Mesh

I am working with mesh, so I created two mushrooms (out for 10l) Boletus Edulis, for your garden, and a blue box ( mod transf) for your weddings to give invitations, or just to put your gifts inside . It has a silver ribbon on it, with two red hearts,  it is lined in a lovely Florentine blue paper, outside and inside and a soft white veil comes out from its opening.  75 L$
Monica wedding dress in long and short version comes with it for 10l$, with a soft jacket, a top, gloves and of course gowns!
http://slurl.com/secondlife/Figaro/232/100/99